Unity How to Upload Avatar Without Replacing Old

The Avatar Fallback system is a way for a user to select an avatar that displays in identify of the "grayness robot" placeholder that appears when the avatar is being shown on an incompatible arrangement, or considering the avatar exceeds the permitted Minimum Avatar Performance Rank.

Fallback Avatars (or simply just "fallbacks") are simple, performant avatars that have been built for all platforms that VRChat is available for. They're used in cases where you aren't able to (or have called not to) show the avatar that the user is wearing.

Open up your Quick Bill of fare and look at their nameplate. If you come across the blue "feather-calorie-free" icon, you're seeing that person in a Fallback avatar! The text and inset icon will clarify why they're in a fallback avatar.

This person's avatar has been **Performance Blocked**.

This person's avatar has been Operation Blocked.

This person'south avatar exceeds the Minimum Avatar Performance Rank you've set up. The original Functioning Rank of the avatar is shown as an inset icon.

In this example, you can choose to show the avatar anyways via the "Testify Avatar" button.

The writer of this avatar could solve the problem by optimizing the avatar. The Avatar Functioning Ranking System doc page contains details of the different thresholds for Functioning Ranks.

This person's avatar has been **File Size Blocked**.

This person's avatar has been File Size Blocked.

This person'due south avatar size exceeds the Maximum Allowed Avatar Filesize you've gear up in the performance options.

In this case, you can choose to show the avatar anyways via the "Show Avatar" button.

The writer of this avatar could solve the problem by optimizing the file size of the avatar.

As a side annotation, the file size of an avatar is not the retention usage of the avatar, although they tin exist correlated.

Avatar not available for your platform.

Avatar not available for your platform.

This person's avatar hasn't displayed because it isn't available for your platform. For example, avatars built for Windows cannot be displayed on Quest/Android because of the difference in platform build processes and packaging. In these cases, you'll see the Fallback!

The author of this avatar could solve the problem past ensuring that the avatar has both a PC and Quest/Android version uploaded.

This person's avatar hasn't displayed due to some error.

This person's avatar hasn't displayed due to some fault.

This person's avatar hasn't displayed due to some error. It might be due to a problem on your end, or possibly on the avatar'south stop. Try hiding and showing their avatar!

This icon can mean a few things!

This icon can hateful a few things!

This icon is a niggling dissimilar! There'southward no blue feather icon here. This icon is used when, despite our best efforts, the person you're looking at is in a gray robot placeholder avatar.

I of a few things might be happening:

The avatar has been blocked by the VRChat Rubber and Trust Organisation. This happens if you lot explicitly choose not to show avatars for a specific Trust Rank.

Y'all've explicitly called to hide this person'south avatar via the Quick Bill of fare'southward "Hide Avatar" button. If yous desire to testify them again, open your Quick Menu, click on their capsule, and click "Use Prophylactic Settings" or "Show Avatar".

This person's avatar hasn't loaded even so. "Loading" consists of both the procedure of downloading the avatar data as well every bit initializing the avatar one time it is on your system.

If the download bar is present and isn't full, then the avatar is even so downloading.

If the download bar is present and full, then the avatar is washed downloading, simply it is being initialized and loaded. This can have a while if the avatar is extremely circuitous.

Choosing a fallback avatar is easy. One is already selected by default! If you want to choose a different one, click the button in the superlative right of the avatar preview. This will allow you lot to cull a fallback.

Uploading your own fallback is very simple, if yous're already familiar with uploading avatars.

Here's a process to quickly upload a valid Fallback avatar that will work on all currently bachelor platforms.

  1. Create your fallback avatar. It must accept a Functioning Rank of Adept or Excellent per the Android/Quest requirements.
  2. Import this avatar into a new Unity projection with the latest VRCSDK installed. This project must exist gear up up to upload to Android/Quest. If yous're non familiar with this, check out Setting up Unity for Creating Quest Content.
  3. Set up the avatar and upload it!
  4. When you get to the screen to accept an prototype of your avatar and name it, there will exist a new checkbox that allows y'all to define the avatar every bit a Fallback candidate.
  5. Upload!
  6. Immediately bandy your project to the Windows platform.
  7. Optional! At this point in the process, y'all tin can swap to a Good-ranked avatar for PC, which has more permissive requirements. This is optional-- your Android/Quest avatar volition be ranked as Excellent on PC and will work just fine.
  8. Upload again to the aforementioned ID.
  9. Done!

In other words, there'southward a few conditions that must be fulfilled in order for an avatar to work as a Fallback. Your fallback avatar must:

  • Be built for all available platforms (currently Windows and Android)
  • Be Proficient or meliorate Performance Rank on the corresponding platform
  • Have the Fallback flag set from the Android upload

If a non-compliant avatar is uploaded with either platform to the same design ID, the "Is a Fallback" flag volition be cleared. Y'all'll have to right the issue before setting the flag over again.

Fallbacks will not be shown in the selection menu if it doesn't see the requirements.

Fallbacks uploaded earlier September 1st, 2021, have been "grandfathered" into the new ruleset of requiring both PC and Android/Quest assets at the Proficient perf level. If a grandfathered fallback is missing a Windows nugget or has a not-compliant asset, it will prove equally the "Perf Blocked" robot to Windows viewers, or a randomly-colored robot with thumbnail when missing the Windows asset.

Jim and Naomi are in the same VRChat example of the VRChat Home. Jim is using a Valve Index, and is playing VRChat on their PC via Steam. Naomi is using an Oculus Android/Quest two, and is playing VRChat on the Android/Quest ii directly.

If Jim wears an avatar that has a PC nugget uploaded, simply non a Android/Quest asset uploaded, Naomi won't be able to run into his avatar. Previously, Naomi would come across Jim in a "gray robot" placeholder avatar.

All the same, Jim tin can open his carte du jour and choose a "Fallback" avatar, which volition allow him choose how he appears to Naomi (and other Android/Quest users) when he'south wearing an avatar with no Android/Quest version bachelor.

At present, when Naomi looks at Jim, she sees his Fallback avatar instead of a gray robot!

This would also work if Naomi has an avatar on Android/Quest that doesn't have a PC asset. Jim will see Naomi'due south fallback pick instead.

Alex and Bobbie are in the same VRChat case of the VRChat Home. In this example, platform doesn't matter-- merely let's assume both Alex and Bobbie are using VRChat on PC via Steam, and both are wearing a Valve Index HMD.

Bobbie is wearing an avatar that is ranked Very Poor for performance. Alex is wearing an avatar that is ranked Poor.

Alex goes into his VRChat Functioning Options and sets his Minimum Displayed Performance Rank to Poor.

Bobbie's avatar will at present appear as her fallback to Alex instead of a "performance blocked" robot! She can choose that fallback avatar explicitly via her Avatar menu. She can either cull a "default" from VRChat's choice, or she can upload her own avatar.

Amos has decided that he wants to upload his own custom fallback avatar. He either finds a adept stand-in avatar that meets the Android/Quest Avatar Performance Ranking System metrics for Expert, or he changes his current avatar such that it matches those metrics.

When Amos goes to upload his avatar, he imports it into a Unity projection with the VRCSDK already installed and set up for uploading to Android/Quest/Android. He uploads the avatar. There's a checkbox that appears in the upload dialog that allows him to set the avatar every bit a Fallback candidate. Yet, there'due south still 1 more pace!

Since fallbacks are but valid if you lot have all bachelor platforms uploaded, Amos swaps his project over to the Windows platform and uploads the same nugget. Since Android/Quest is more restrictive than PC, the PC version uploads without an issue and is already extremely performant.

That'due south it! Amos is done. He logs into VRChat and can now choose his ain custom fallback instead of using a default.

Not at this time. If you lot desire a custom Fallback avatar, you need to upload it yourself.

Not at this fourth dimension. As to a higher place, if you lot want a custom Fallback avatar, you need to upload information technology yourself.

In your Avatars menu, yous'll come across a new "film-in-picture" view of your chosen avatars.

We select a random avatar from the Featured Public fallback avatars for your initial fallback avatar.

You tin select your Fallback avatar in the Avatar carte by clicking the "Choose Fallback" button at the bottom correct. When you click that button, you'll exist brought to a selector where y'all can cull from your available avatars. Once you've made your selection, you can click on "Switch PC" to switch back to your PC view, or "Modify into Avatars" to confirm your pick and set your avatars.

Nigh of the Public Featured avatars are eligible for use as Fallback avatars, so they have already been prepare! You lot can select from them.

You can also choose one of your own avatars equally a Fallback, given that it passes the requirements given in the above "Uploading a Custom Fallback" department.

Yeah! We've set up a fallback "gramps" engagement of September 1st, 2021. Any fallbacks uploaded before this engagement are discipline to the old rules.

Yous didn't have to have a PC asset uploaded earlier. This new ruleset allows us to be platform-agnostic.

If y'all don't update, not much will happen-- yous just sometimes won't display properly for certain cases. If you reupload using the new procedure y'all'll be good.

Yep! Just click "Hibernate Fallback" in the top left and the UI will go out of your way.

That'south fine, we'll just evidence yous the thumbnail instead.

Information technology depends!

If they're in a Fallback considering they don't accept an nugget bachelor for the platform you're on, you'll still see the Fallback, since there's cipher else to display there. If they're the avatar author, encourage them to upload a version for your platform!

If they're in a Fallback considering they exceed the Minimum Avatar Performance Rank you've gear up, their avatar will show. In this case, clicking the "Show Avatar" button means that yous're explicitly saying "I don't intendance, take my frames!"

Yes! Check out the instructions given above in the "Uploading a Custom Fallback" department to run into how.

Your Fallback must exist Skilful ranked based on what the SDK says at upload time, not on what the Perf Filtering system reduces it to.

No. Your PC fallback volition now evidence as a Perf Blocked robot. No cheating!

If y'all're wearing a Generic avatar and your Fallback is humanoid, so you won't have IK-- in other words, your arms and legs won't move around normally. In that location'southward no pose data to evidence, so your fallback won't accept whatever IK displayed.

Nosotros endeavor our best to lucifer movements between the scaled avatars and potentially differing armatures. That being said, drastically dissimilar avatars may accept undesirable results. Endeavor to employ a fallback similar in proportion to your current avatar where possible.

Nosotros do some scaling to ensure that your size reasonably matches. There are limits to this, but they're pretty generous.


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Source: https://docs.vrchat.com/docs/avatar-fallback-system

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